Work

Woodworking Revisited

Capturing old woodworking craft in 360° video — and figuring out how to make viewers look at the chisel instead of the ceiling.

Year
2018–2019
Role
360° video production, Post-production

My first research project, and my first real encounter with 360° video — which I started as an intern at the c-tv Lab in early 2018.

Woodworking Revisited set out to capture traditional woodworking techniques before the knowledge disappears along with the people who carry it. 360° video seemed perfect: put the viewer right in the workshop, next to the craftsman. The catch is that in 360° the viewer can look anywhere. And people do look anywhere — at the ceiling, at the window, at the cat — exactly when the important cut happens.

So besides shooting the videos, I experimented with post-production workflows and with graphics that gently draw attention to where the action is. Lesson one of immersive media, learned early: freedom is lovely, but someone still has to tell the story.

A Sparkling Science project led by the University of Natural Resources and Life Sciences, Vienna (BOKU).