Research
I started as an intern at the c-tv Lab UAS St. Pölten in the beginning of 2018, where I made my first experiences with 360° Video. Later in 2018, I continued as research assistant.
Currently, I am a junior researcher in the research group Media Creation, where I am participating in projects and studies about new ways to use innovative media technologies to tell stories.
Click here for my full research profile at UAS St. Pölten.

Influence of Interactive Storytelling on Presence in Cinematic Virtual Reality
My master thesis for the graduation of the master programme “Digital Media Production” at UAS St. Pölten.
Interactive storytelling is not a novel idea, just think about the choose-your-own-adventure books that started in the 70s. However, computers and other new digital technologies brought a new dawn of use cases for interactive storytelling. Virtual reality is a technology that enables the user to immerse themselves in a story in unprecedented ways. This feeling of presence is a phenomenon that VR researchers have substantial interest in.
With my thesis, I tried to combine these two concepts and explore the influence interactive storytelling has on presence. For this purpose, I produced a short VR film (in two versions, linear and interactive) and then did a user test to evaluate presence.
Feel free to contact me if you would like to know more about my master thesis.
Woodworking Revisited
Woodworking Revisited is a project about innovative ways to capture old woodworking techniques. As a student intern at the time, I was mainly involved in the creation of 360° videos and experimented with post production workflows and ways to draw the attention of viewers using graphics. You can read our paper here.


Immersive Media Lab
Immersive Media Lab is an interdisciplinary project that combines current technological expertise on Augmented and Virtual Reality with immersive storytelling.
I participated as research assistant in three out of five use cases in the project and assisted in the creation and analysis of interactive stories.
Immersive Video Interaction analyses VR experiences to gain a better understanding of narrative interaction in live-action VR Films. We created a catalogue of VR projects with a focus on their narrative and technical interaction methods. We are planning to do user tests soon, for the purpose of measuring presence and responses to narrative structures.

Enlightening Patients with Augmented Reality explores the possibilities of patient education using interactive storytelling and AR applications. Read our paper here.

Intermedia Motion Tracking in AR/VR uses state of the art motion capturing techniques to create digital avatars and movements that are translated into immersive storytelling scenarios.
For an overview of the spectacular and artistic things my colleagues did, see the following video:
RegioBioGraph
RegioBioGraph creates a prototype that combines media and information elements based on visitor interaction and outputs them as narratives. It explores the potential for local history education that has emerged as a result of ongoing digitalisation.

In this project, I take part in creating interactive narratives and researching their effectiveness for knowledge transfer.
Carrot’s Journeys
Carrot’s Journeys is an interactive stereoscopic 360° video experience. It gives an insight into logistics of regional food production.
We wrote a guidline for producing 360° videos and combining them with narrative interaction. You can look it up here (in German).

You can look at the full experience here.